![]() Add a new entry and choose the entity that you want to override in the source entry "builtin" dropdownĩ. Open the Asset Override Manager located in the "EOE Mods Toolkit -> Asset Override Manager" menuĨ. Choose an unique name for your GameObject and create a prefab in the project from itħ. Remove the Animator component, add the component SetCustomAnimationAvatar and put the animation avatar of your character in the avatar slot of the SetCustomAnimationAvatar componentĦ. ![]() ![]() Scale it correctly using the reference model provided (neutral model) that is the scale of Daryon for referenceĥ. Set the rig type to humanoid and ensure that the T-Pose is correctly matched with the humanoidĤ. Import your rigged FBX model in your Unity Project.Ģ. Unzip the folder at the root of the Unity project that contains your mod (not in the Assets directory in the parent directory)ġ. Install the levelkit (allow you to see in the editor the actual game levels for precise placement of elements during level modifications) Install the databank (allow you to reuse objects of the game in custom levels or in levels modifications) You can now open any of the sample Unity projects included in the modkit content or you can start from the empty project but it’s better at first to start from a sample template. Download the modkit content and modkit samples on GitHub (you can download directly using the clone or download option then download as a zip but it’s highly suggested to use TortoiseGit to be able to quickly upgrade the modkit afterward)ģ. First you have to download and install Unity 2018.2.x (the version will change as the game will progress further, we’ll update this guide and notify that we changed the Unity version)Ģ. ![]()
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